All of Shaxx’s Quotes from Destiny in the API

I’ve always viewed Shaxx as our battle happy uncle who loves reliving the days of glory and coaching us through the crucible (in my case just state the obvious a lot of the time. Oh, Shaxx you rascal you). Below we see just that in the various quotes from the API. Enjoy!

  • “The City’s Factions all have their own agendas, independent of the Vanguard. Political scum. But even I have to admit, they have resources that could prove useful to fledgling competitors of the Crucible.” —Lord Shaxx

  • “The Darkness has no single form or appearance. Only its function remains the same: terminating us. The Crucible match types are my best shot at preparing Guardians for what’s out there. It’s been enough. So far.” —Lord Shaxx

  • “I don’t care if a Guardian’s effectiveness comes from speed, strength, or Light. The struggle is the same for all of us in the Crucible.” —Lord Shaxx

  • “A competent Fireteam moves as one in Crimson Doubles.” —Lord Shaxx

  • “You showed them.” —Lord Shaxx

  • “Exposing your team to different scenarios is key to building flexibility and improvisation in combat.” —Lord Shaxx

  • “Control the burst to control the weapon.” —Lord Shaxx

  • “A scrap of ragged steel will cut down weeds. A sword such as this demands worthier challenges.” —Lord Shaxx

  • “I don’t know who was the first Guardian to detonate their Light, but I would love to shake their hand.” —Lord Shaxx

  • “The Dreadnaught is vast, and its very nature is Darkness. If you’re going there to hunt, beware—you will also be hunted.” —Lord Shaxx

  • “I’ve yet to meet a Hive I couldn’t crush with a well-aimed strike. I don’t imagine the Taken are any different.” —Lord Shaxx

  • “Samples from the Dreadnaught environment will shed more insight on the Hive and Taken. They’ve already taken the Moon, slaughtered countless innocents. We need ways to defend against them, ways to destroy them.” —Lord Shaxx

  • “Keep a steady hand and it’ll do the rest.” —Lord Shaxx

    The team that succeeds together tends to continue doing just so.” —Lord Shaxx

  • “Everyone dies, Guardian. What matters is what you do after that.” —Lord Shaxx

  • “Even a Striker’s charge lacks this kind of stopping power.” —Lord Shaxx

  • “Difficult to hold on to more than two control points at once, even for me. But do what you want. Just don’t ask me to pick the bullets out of your armor when you get routed.” —Lord Shaxx

  • “With a good scope, you could perform surgery.” —Lord Shaxx

  • “Every Guardian has a Crest. That crest speaks to their skill. It speaks to the proud lineage of their class. It represents their glory. So take it, and protect your own.” —Lord Shaxx

  • “Never surrender, Guardian. Ever. There is always a way to glory.” —Lord Shaxx

  • “This is why we have Crucible arenas across the system. Eyes always up.” —Lord Shaxx

  • “Your Void Edge is strong, but we can make it stronger. I’ll need relic crystals, found within relic iron on Mars. And meanwhile, you must practice your Void powers.” —Lord Shaxx

  • “The Sunstrike from a seasoned Sunbreaker turns Martian sand into red glass. Aimed at a Vex chassis or Cabal armor, the result is devastating.” —Lord Shaxx

  • “Timing is everything.” —Lord Shaxx

  • “The Arc Blade movement represents a Bladedancer’s top speed, which she can only maintain for so long. As with many Light-based techniques, timing is everything.” —Lord Shaxx

  • “The Bladedancer’s interpretation of Arc Light is a reflection of the Hunter herself. Seeking targets to sink Light—or a knife—into.” —Lord Shaxx

  • “Cayde and Ikora have it all wrong. It’s not that Strikers have a death wish. They throw their bodies at incoming fire so others won’t have to. It’s also the most direct line to a target.” —Lord Shaxx

  • “They say a Fireteam of Defenders can hold any fortification, and that a group of Strikers can bring it crashing to the ground. Who said that? I did. It’s true.” —Lord Shaxx

  • “It can be easier out there than it is here with the Crucible veterans. And me.” —Lord Shaxx

  • “Progress is good! Igniting the Rift is better.” —Lord Shaxx

  • “Show me you can excel in pure combat. No points to capture. No Rifts to ignite. No tactics here but the ones that will get you out alive.” —Lord Shaxx

  • There’s something so personal about small-scale battles. It’s in Skirmish that rivalries become battles of Thorns and Last Words.” —Lord Shaxx

  • “The Future War Cult claims they’ve been around since the end of the Golden Age. They say they’ve been ready for the war against the Darkness since before the Tower. Right. And I suppose the Collapse happened because they allowed it.” —Lord Shaxx

  • “The best defense is absolute offense.” —Lord Shaxx

  • “What you’ll get out of the Crucible will come from what you put into it.” —Lord Shaxx

  • “They can’t take the zone if they can’t get near it. Keep it that way.” —Lord Shaxx

  • “There’s nothing more relieving than seeing an opposing Spark burn out.” —Lord Shaxx

  • “The Salvage match simulates Golden Age relic acquisition. Succeed here and Hunters will be begging for you to watch their backs during a plunder.” —Lord Shaxx

  • “I encourage you Guardians to work together, to fight as one. It’s how you come home intact. But there’s no one to trust in a Rumble match. And I’ll admit it—it’s the Rumbles where I truly come alive.” —Lord Shaxx

  • “Such weapons are short on spectacle, but they’re reliable.” —Lord Shaxx

  • “Dead Orbit’s up to something. I don’t know what they’re planning, but their agents are fond of pulling Guardians aside, whispering to any who will listen. They want nothing to do with the Traveler, and if it were up to them, nothing to do with the Tower.” —Lord Shaxx

  • “There’s a direct correlation between success in the Crucible and victories against the Darkness.” —Lord Shaxx

  • “Denying resources to your enemy is a victory unto itself.” —Lord Shaxx

  • “There’s no honor in how the Bladedancer’s Arc Light seeks out targets. And they revel in it.” —Lord Shaxx

  • “There’s no secret to success in the Crucible. Build a Fireteam you can trust.” —Lord Shaxx

  • “I like to reward those who encourage their team by example.” —Lord Shaxx

  • “Your opponents can’t hit what they can’t see.” —Lord Shaxx

  • “I never thought I would see a Hammer of Sol hurtling through the Crucible again. I’m glad it’s in hands as capable as yours, Titan. Don’t disappoint me.” —Lord Shaxx

  • “Sometimes, an individual can eclipse the Fireteam. It’s good. Makes the others see how it’s done.” —Lord Shaxx

  • “The Crucible rewards persistence.” —Lord Shaxx

  • “Precision shooting is an art, and no matter what the Hunters say, no one has a monopoly on the technique.” —Lord Shaxx

  • “A Fireteam that supports itself can fight indefinitely, to our enemies’ chagrin.” —Lord Shaxx

  • “Those who distinguish themselves in large-team combat are the ones who become leaders in the field. A valuable trait, indeed, and one the Crucible readily rewards.” —Lord Shaxx

  • “There is no one—nothing, rather—who can stop Guardians who support their allies.” —Lord Shaxx

  • “Control matches keep Guardians familiar with capturing and holding territory. We’ll be ready when the time comes to take back what we lost to the Darkness.” —Lord Shaxx

  • “Smoke is just another way for a Nightstalker to say he’d prefer you didn’t stand so close to him.” —Lord Shaxx

  • “A Nightstalker’s Shadowshot capitalizes on opponents standing too close together. The seasoned Nightstalker can scatter her enemies on threat of Shadowshot alone, opening them up to all manner of unrelated hazards.” —Lord Shaxx

  • “A Titan uses Void to shield, a Hunter uses it to hide and a Warlock uses it to take. All valid techniques.” —Lord Shaxx

  • “If your enemy is out of formation, they give you license to crush them.” —Lord Shaxx

  • “A holstered weapon is useless.” —Lord Shaxx

  • “In the fires of the Crucible, a Guardian watching your back can be the difference between glorious victory and agonizing defeat.” —Lord Shaxx

  • “Sometimes I like to push Guardians out of their comfort zones, force them into unfamiliar matches for greater rewards. They hate and love me for it.” —Lord Shaxx

  • “Most Guardians consider Rift a game. The Warlocks see it as a kind of exercise in concentration. But Zavala and I have very high hopes for what will be born from Rift matches.” —Lord Shaxx

  • “There is a precision in speed. The slightest shift can result in victory…or end in disaster.” —Lord Shaxx

  • “The Crimson Doubles is a celebration of the feats a Fireteam of two can accomplish. Go. Show me.” —Lord Shaxx

  • “You want another story about the Twlight Gap? Ana Bray, the Hunter. We all dug deep that day. We all touched the Light in ways we never thought we could. Or should. Ana, though. When she fired the Gun, where her Golden blasts hit home, she left behind the pools of light. Like splashes of sunlight that burned and burned.” —Lord Shaxx

  • “Every year the Tower celebrates the Crimson Days. The Crucible does, too. We’re a little louder about it.” —Lord Shaxx

  • “Certain ammo types are more readily available than others. Crimson Doubles won’t afford you many chances to go looking. You would do well to leverage what you have.”—Lord Shaxx

  • “The key to victory is momentum.” —Lord Shaxx

  • “What started as a Warlock training drill has become an exercise in area assault. One day we’ll weaponize these Rifts and Sparks. Count on it.” —Lord Shaxx

  • “Using a Sparrow in the Crucible… It’s a bold move. I like bold moves.” —Lord Shaxx

  • “What do a Warlock, a Hunter, and a Titan all have in common? They can be beaten, and their glory can be taken. Don’t let it happen to you.” —Lord Shaxx

  • “Teamwork is critical in a Clash match. A kill with your teammate ensures your target isn’t getting up, and gives at least one of you the chance to remain standing. I instituted the policy to reward such tactics, and I intend for you to use them against the Darkness.” —Lord Shaxx

  • “Instinct tells you to cherish victory, but defeat holds all the lessons.” —Lord Shaxx

  • “Look after your Crimson Bond. No one else will back you up in Crimson Doubles.” —Lord Shaxx

  • “When Guardians patrol, finding enemy foot soldiers out of position is helpful. Catching their leaders in the same way…that’s a beautiful thing.” —Lord Shaxx

  • “Armies of the Darkness have crumbled while trying to take positions fortified by Defenders. Exhaustion and broken morale can be deadlier than any weapon.” —Lord Shaxx

  • “Fusion Rifles require skill, but the results are well worth the effort.” —Lord Shaxx

  • “Find your spot, line up your shot, wait for the right moment… perfection.” —Lord Shaxx

  • “A Scout Rifle is a precise weapon. It’s not about who pulls the trigger first. It’s who puts their shot in the right place.” —Lord Shaxx

  • “Stop and think before you run for the heavy ammo. Is it worth the risk?” —Lord Shaxx

  • “Take the zones and hold them. And please—for my sanity—don’t overextend. Two zones is plenty.” —Lord Shaxx

  • “The Crucible isn’t just training and spectacle. We use live rounds. Winning a match is winning a battle in the truest sense.” —Lord Shaxx

  • “It’s competition. It’s the Crucible way.” —Lord Shaxx

  • “I’ll say it because Cayde never will. Gunslingers are elitists. Nothing but the best is good enough for their hands. And firepower isn’t enough. They demand elegance, as if there’s anything elegant about a gun. If they had their way, Golden Guns would be standard issue. What a universe that would be.” —Lord Shaxx

  • “The Crucible offers a bevy of match types, all of which prominently feature live ammunition.” —Lord Shaxx

  • “Glory comes easy when you have allies you can trust.” —Lord Shaxx

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